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Jeux en bois

Goal

I want to develop my skills, as a Designer first, but also as a cog in a creative and playful process. To achieve that, I wish to take part in projects that encourage close collaboration between teams to make my own contribution in a human and valuable experience.

PDF Update ongoing

Professional Experience

October 2023 - (Current)

Ubisoft Logo

Junior Level Designer

Star Wars: Outlaws (Action-Adventure)

  • Level Design

  • Scripting

  • Integration of tutorials

  • Integration of NPC

  • Environment Story Telling

  • Test & Debug

« I can highly recommend her [Leslie], she already has many of the desirable characteristics of a great developer that are difficult to grow. She is super proactive, ready to take on any task and chase up with other departments on dependencies. She takes feedback productively and uses it to quickly iterate and improve her work. She can learn new tool sets very quickly reducing the need for onboarding time. I fully expect Leslie to build experience over the next few years and become a very valuable member of any team.  »

William JOSEPHY

- Lead Level Designer

April 2023 - October 2023

Junior Level Designer

Ubisoft Logo

Riders Republic (Sports) - Skate add-on

  • Research on skateboarding

  • Layout & Iterations of several spaces

  • Design macro & micro of the flow

  • Test & Debug

  • Feedbacks UX / 3C

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October 2022 - April 2023

Trainee Level Designer 

Ubisoft Logo

Riders Republic (Sports)

  • Creation of an Event (from level design intention to mission design integration)

  • Rationalization of a new type of layout for a new equipment

  • Writing documentation on Confluence

  • Regular communication (in French and/or in English) to share my feedbacks with the different teams

  • Test & Balancing

riders-republic-button-01-1599803544925.jpg

« Leslie brilliantly fulfilled the missions entrusted to her [...]. She was able to collaborate with a wide range of professions, contributing her point of view with relevance and rigor. She was also able to use these skills and knowledge, in addition to drawing on exchanges with the teams in Annecy and Pune, to contribute to the creation of contents for our audience.  »

Yann FIEUX

- Lead Level Designer

June 2021 - September 2021

Terebron Logo
Terebron_game.jpg

Trainee Level Designer & Game Designer

Terebron (Narrative Puzzle)

  • Design & Integration of the tutorial and the FTUE

  • Design & Intégration of levels following the narration

  • Rework the game progression

  • Design the scoring system

  • Mock-ups of the scoring screen

  • Test & Balancing

  • Integration of dialogue ligns

« Leslie is hard-working, organized, takes her assignments to heart and seeks to add value.

Her interpersonal skills also helps reinforce communication within the team.  »

Georges CHÂTEAUREYNAUD

- CEO of TEREBRIS GAMES

PolyFruit Studio Logo

June 2020 - September 2020

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Junior Level Designer & Game Designer

Kingdom Jump (Platformer - on mobile)

  • Mock-ups & Iterations on levels

  • Feedbacks Design

  • Participation in writing the Level & Game Design Document

  • Rationalization & Balancing gameplay and features

All in english and remotly!

« Leslie was a delight to work with, showcasing a variety of skills [...].

Able to liaise with all of the various teams, she conducted herself with a high degree of professionalism.

Leslie was [...] capable of giving constructive feedback and taking criticism with dignity »

Matthew REEVES

- Lead Level Designer

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